Archive for the ‘Blog’ Category

Intellectual property and graffiti in video games

Sunday, June 8th, 2008

I’ve recently seen steal this film and the better sequel steal this film II, the first one manly discuss the raid against The Pirate Bay in 2006 while the later, better one concerns information and the spreading of information. Their idea is that new media and new distribution lines of information is above all an unstoppable force and that sharing is a basic human need; talking, physical touch and all kinds of human interaction are by the filmmakers considered as a form of sharing. For me this is a bit of a dual edged sword. I and all other people working with creativity sell our ideas for a living. Artists, AD’s, writers and gardeners alike all make their bread money from the theory that an idea put into reality has worth, at least to someone else that holds money. If we someday make a technology that reads minds and share thoughts the way we share files today the creative industry will be the bad guys in the debate, taking the seat inherited form the church, the rules who were against free speech, the telegraph companies, the live musicians guild, and now record companies and MPAA.

We will of course lose the battle and have to go looking for new careers. I’ll be a trucker, or if the future comes to fast a space-trucker.

 

Now on to my other subject for the day: I’ve been thinking a bit about the quite old and quite bad video game Getting Up lately. For those of you who don’t know the game is presented as Marc Ecco’s Getting up: contents under pressure and feature loads of graffiti. The player act as Trane who starts out as a toy in  the scene  and struggles to get respect and reputation, eventually it all turns in to the regular power to the people-state bad, individual good story that we’re all familiar with and at least I like. The game is both quite good and really crappy at the same time and that is what gets to me. While the camera sucks, the fighting is too hard and the sneaking is totally impossible there are a lot of things that make up for it.

Firstly a whole bunch of graffiti legends show up to teach Trane a trick or two, the only one I knew about beforehand (not being particularly in to graffiti) is Obey but I’m sure all who know the scene know Futura, Seen, T-Kid and the others.

What’s really, really good about the game is its way to show and tell about personal development. As Trane starts out he’s tags and throw-ups look like the shaky 80-style graffiti with a clear look of someone wanting a lot but not really knowing how to accomplish it, as we move on trough the game Trane develops a more personal style while he travels in graffiti history being more and more modern for every new level. Eventually Trane learns that words influence others and that there is something worth telling, he gets political and into wheat-paste posters. The final is simply beautiful, when Trane grabs climbing gear, a big roller and writes “STILL FREE” at an entire bridge pillar, while the cops fire at him from a helicopter.

It’s a nod to the end of the movie Bomb the System that all should watch at least once, since it deals with people trying to do what they feel is right in a controlled world.

My feedreader makes me think I live in the future

Tuesday, May 20th, 2008

Ever since I saw Back to the Future part 2 as a kid I’ve wanted to live in the future.
And I think i speak for all of us when i say that a pink hover-board made by Mattel is a must buy on the release day in the not so distant future.
I’d say the society we live in are all struggling towards a future and a whole lot of futrure-thingies have come to exist in the public market during the last two decades.

The most important one of these are of course the feeds and the feed reader.
Ugly orange screens with white letters, slowly scrolling upwards in public spaces, displaying news and propaganda are an essential item of the technoir dystopian cyberpunk future.
The basic text feeds are the last secure mass communication lines in Transmetropolitan.
In the far future mental logs from exploring spaceships are displayed as feeds on the civilized planets, millions of light-years away.
Text is basic; text takes almost no storage space.

Yes, this is a bit more nerdy then my unusual entries.
And now what I wanted to say all along: my shared objects from google reader
This is what I like recently and might be fun for someone else to see. And the important thing to do is to share the one you think are interesting, on and on in an endless loop. Entries are now free from their websites and their creators.

Somehow it’s just like piracy, but legal.

Mimicking work

Thursday, May 15th, 2008

We are in the first week of The Industry Project, our weary last module before summer-holidays and internship. It’s quite good; we act as three separate agencies with real life clients and make believe budgets. I got appointed the CEO position of my agency and have spent the last days counting man-hours, costs and profit. Right now we’re getting into routines and have assigned smaller groups to each client. I’d like to say we are on top of it, but this being Hyper Island I’m sure we’ll get hit by the storm quite soon. Actually looking forward to it.

Back from things and stuff

Tuesday, May 6th, 2008

Amsterdam is over and I’m back in Duckburg once again. It took me about 20 minutes to get restless and wanting to head over to Häktet for some regular Hyper Islanding.

Anyway.

It was great to be away.

I remembered what life actually used to be like before… Before what? before 2006 I’d say… before I started my the worst few of my really worthless jobs. I’m never gonna have a worthless job again. That is probably the key thing for me going to Hyper at all.

 

Epitaph said that they want to do something with the strategy we gave them, and that feels so good. Firstly as a confirmation that we did do the right thing, put our focus the right way and actually pulled off all that work in a swedish-summer-weathery town full of bars, clubs, drugs and hookers. Secondly because I actually didn’t think that they would dare to do anything with it.

 

So now all that’s left is to find an agency internship, in Stockholm or Amsterdam, and just keep the good spirit up for little more than a month and then I’m off for a real job in a real world (well, it’ll start as a real internship but… you know..).

Honest Bob and the Factory-to-Dealer Incentives

Thursday, May 1st, 2008

In our task to shake the foundations of the music industry my research let me to illegally download a record by a band named as stated above. Honest Bob are somewhat famed by having songs son Guitar Hero I & II, but nothing gave away how they actually sound and behave in album form.
First of all, I have a hidden side that loves silly-but-witty lyrics from artist like Tom Lehrer, Doktor Kosmos and of course Bellman. Honest Bob delivers all this with lyrics about the time cube, Chomsky’s language theories and occasional references to aliens and Swedish artists.
The sound is a easy listen kind of lounge rock, speaking to my fascination of artist like Mike Flowers and Hugo Montenegro (not that I listen to them, but none the less they fascinate me).
But still they might be crap, it’s too early to say.
Did i mention they made a heal like a hole cover?

In other news Skynet is coming. Read all about it on Wierd.

New Laser Ideas

Sunday, April 27th, 2008

Something is happening to my creativity; since spring came to town about a week ago I can’t stop to think of new projects and new things for existing projects. I’ve written an article for our old closed down role-playing site Boningen, story outlined the second series of The Hitman Comic, dreamt together a few videogame concepts and storyline ideas for various media, decided to look into computer software for handicapped and other alternative ways of communicating with digital devices and finally mapped out a revamp series for a superhero team I liked as a kid: Cloak & Dagger.

And this is only the things that don’t concerns the Epitaph project…

Music, Branding, Magic(k)

Monday, April 21st, 2008

So for the last week or whenever we been researching music, online stuff and our target groups attitude towards the same and this is what I’ve gathered so far:

 

Internet is more important factor then friends for finding new music.

 

More people claim to buy CD’s than to download music (but the difference is so small it can be disregarded)

 

Millencollin sounds a tiny bit more punkish in concert then they do on record.

 

And that’s it.

I’ve been reading a lot of advertisement books lately (“the branding gap” and “hey whipple, squeeze this!” are two I can recommend) and the theories about brand value, good communication and cause/effect are similar to the theories about magic(k) that the  authors I read fiction of (not Bret Easton Ellis included since he is a odd person in completely different ways) all seem to believe in (Grant Morrison, RAW and so on). The Idea that man and words shape reality, and that men who control words (and other arts) shape realty. The authors seem to think that we, the ad people, aren’t aware of this power. Id’ rather say that we are fully aware.

Men in this context refer to the human race, not gender.

Quit harassing me already!

Damsterwham!

Thursday, April 17th, 2008

Day three in Amsterdam is almost over, me and Tove are home, quietly interneting the night away while the Johanna’s stayed out until later exploring Dutch nighttime even more then we did before 02:30…

The town is great and Kong are a nice bunch. Epitaph was also nice ppl.  We have met up with a few of IAD08 and apparently left their regular after work bar without paying. On the other hand we bought bicycles for all our money, so some free drinks are only fair, considering all that karma.

Tomorrow we’re going for more free stuff; hopefully since whatever that big ad-school is named (ANT?) opens their Amsterdamish facility. Considering my fortune-chocolate everything should go well.

And: Kids, remember to never blog intoxicated.

TPLC IS OVER.

Sunday, April 13th, 2008

The Project Lifecycle ended in flames, terror and all the other things that show how close to disaster you’ve been walking.

If you only look to results, however it was a success. The Grönsaker Dirket farmers loved our stuff and so on while Ottoboni and Vin & Sprit was curious and wanted to know more, but not all out declaring us heroes of the biz.

But back to the bad stuff:

I don’t think I’ve been so out of control about anything else before in my life and so clueless about how to solve it.

I seriously hope that all of the internal chaos and discomfort is not my fault cause then I don’t know how to handle the Industry Project module in a month.

Until then I’m off to Amsterdam to do some kind of work with Epitaph, the record company that once upon a time had cool bands like Agnostic Front and New Bomb Turks but now are left with Millencollin and that whole thing. It will be great!

The Project Lifecycle

Sunday, March 30th, 2008

So, Friday was a deadline in our current module, the project lifecycle, where I act as Project Manager for two of the groups. The difference on our projects makes it hard to sum up what the module was about. One of my groups made a complete redesign of a local business, the other have been creating what is meant to be a strategy for Vin & Sprits digital magazine.

Let’s see how it works out on the client presentations.